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AI Insights · Timothy · June 2021

Top 5 Basketball Games Performance on Unified Platform in Egypt, Q2 2021

Discover the performance trends of the top basketball games in Egypt during Q2 2021, with insights into downloads, revenue, and active users.

Top 5 Basketball Games Performance on Unified Platform in Egypt, Q2 2021

During the second quarter of 2021, the top basketball games on a unified platform in Egypt demonstrated varied performance trends in downloads, revenue, and active users. According to Sensor Tower data, these insights reveal the dynamics of user engagement with basketball games in the region.

Basketball Stars™: Multiplayer from Miniclip.com experienced a steady weekly revenue trend, peaking at about $180 in mid-April and ending June with around $103. Weekly downloads initially peaked at over 25K in mid-April, subsequently declining to around 7.6K by the end of June. The app's active user base followed a similar downward trend, decreasing from approximately 64K in mid-April to about 38K by the end of June.

Basketball Life 3D - Dunk Game by AI Games FZ did not generate any revenue during this period. However, it saw a significant surge in weekly downloads, reaching a high of 47.5K in late May before settling at about 5.1K by the end of June. Active users peaked at around 76.8K in late May, declining to approximately 17K by the end of the quarter.

Basketball Arena - Sports Game from MASOMO LIMITED showed a fluctuating revenue pattern, starting at $425 and ending at $168. The downloads peaked at about 11.3K in mid-April and decreased to approximately 3.2K by the end of June. Active users started at roughly 27.7K at the beginning of the quarter and ended at about 12.9K.

NBA LIVE Mobile Basketball by Electronic Arts saw an increase in revenue towards the end of the quarter, reaching around $108. Downloads started at approximately 2.7K and rose to about 5.7K by the end of June. Active users also trended upwards, growing from 22.9K to nearly 28K.

NBA Ball Stars published by Netmarble US, Inc., showed a gradual increase in revenue, peaking at $256 by the end of June. The game saw a sharp decline in downloads after the initial release, starting from zero at the beginning of the quarter and ending with about 53 downloads. Active users decreased steadily from 14.4K in early April to about 2.6K by the end of June.

These insights, courtesy of Sensor Tower, provide a comprehensive view of the basketball gaming landscape in Egypt for Q2 2021. For more detailed analytics and information, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2021